# Hard-coded paths

sauerbraten currently ships with an extensive list of hardcoded paths. Below is a list of these paths:

File Used in
data/background.png main.cpp (opens new window), main.cpp (opens new window)
data/background_detail.png main.cpp (opens new window), main.cpp (opens new window)
data/logo_1024.png main.cpp (opens new window), main.cpp (opens new window)
data/logo.png main.cpp (opens new window), main.cpp (opens new window)
data/mapshot_frame.png main.cpp (opens new window), main.cpp (opens new window)
data/loading_frame.png main.cpp (opens new window), main.cpp (opens new window), main.cpp (opens new window)
data/loading_bar.png main.cpp (opens new window), main.cpp (opens new window)
data/background_decal.png main.cpp (opens new window)
packages/textures/notexture.png main.cpp (opens new window)
packages/particles/blood.png renderparticles.cpp (opens new window)
packages/particles/base.png renderparticles.cpp (opens new window), renderparticles.cpp (opens new window)
packages/particles/smoke.png renderparticles.cpp (opens new window)
packages/particles/steam.png renderparticles.cpp (opens new window)
packages/particles/flames.png renderparticles.cpp (opens new window)
packages/particles/ball1.png renderparticles.cpp (opens new window)
packages/particles/ball2.png renderparticles.cpp (opens new window)
packages/particles/ball3.png renderparticles.cpp (opens new window)
packages/particles/flare.jpg renderparticles.cpp (opens new window)
packages/particles/flare.jpg renderparticles.cpp (opens new window)
packages/particles/spark.png renderparticles.cpp (opens new window)
packages/particles/snow.png renderparticles.cpp (opens new window)
packages/particles/muzzleflash1.jpg renderparticles.cpp (opens new window)
packages/particles/muzzleflash2.jpg renderparticles.cpp (opens new window)
packages/particles/muzzleflash3.jpg renderparticles.cpp (opens new window)
packages/hud/items.png renderparticles.cpp (opens new window), renderparticles.cpp (opens new window)
packages/hud/hud_rpg.png rpg.cpp (opens new window)
packages/hud/hbar.png rpg.cpp (opens new window)
data/crosshair.png rpg.cpp (opens new window), rendergl.cpp (opens new window)
packages/particles/explosion.png explosion.h (opens new window)
packages/particles/plasma.png explosion.h (opens new window)
data/guiskin.png 3dgui.cpp (opens new window), 3dgui.cpp (opens new window), 3dgui.cpp (opens new window)
data/guioverlay.png 3dgui.cpp (opens new window), 3dgui.cpp (opens new window), 3dgui.cpp (opens new window), 3dgui.cpp (opens new window), 3dgui.cpp (opens new window)
data/guislider.png 3dgui.cpp (opens new window)
packages/particles/scorch.png decal.cpp (opens new window)
packages/particles/blood.png decal.cpp (opens new window)
packages/particles/bullet.png decal.cpp (opens new window)
packages/hud/items.png fps.cpp (opens new window)
data/hit.png fps.cpp (opens new window)
data/teammate.png fps.cpp (opens new window)
data/crosshair.png fps.cpp (opens new window), rendergl.cpp (opens new window)
packages/particles/blob.png blob.cpp (opens new window), blob.cpp (opens new window)
packages/hud/blip_blue_alive.png client.cpp (opens new window)
packages/hud/blip_red_alive.png client.cpp (opens new window)
packages/hud/blip_blue_dead.png client.cpp (opens new window), client.cpp (opens new window)
packages/hud/damage.png rendergl.cpp (opens new window)
data/guicursor.png rendergl.cpp (opens new window)
packages/caustics/caust%.2d.png renderva.cpp (opens new window)
packages/hud/radar.png capture.h (opens new window)
packages/hud/compass.png capture.h (opens new window)
packages/hud/blip_blue.png capture.h (opens new window)
packages/hud/blip_grey.png capture.h (opens new window)
packages/hud/blip_red.png capture.h (opens new window)
packages/particles/lensflares.png lensflare.h (opens new window)